3D Portfolio

Here you will see more of my 3D work : animations, 3D modeling, renders and small projects!.

I made this Demo Reel in 2023 when I was studying at the University, It is more focused on Animation than renders or 3D creation of avatars, hope you enjoy it. It shows a bit of what I have learned ! Below you can find more of my most recent works.

(Blender, Maya, Substance Painter, Photoshop)

The conceptualization of these stairs is a place where people could sit down, enjoy shows and professional talks. The map's story: the event and the map were created by tiny people who had to use boxes or any object to make their society. Forjaversario is the greatest event or convention of Spanish-speaking 3D and VR content creators, which is slowly implementing other languages.

I made this Furniture for the same poyect of Forjaversario where people could sit down, enjoy the Map and have an area to relax.

(Blender, Maya, Substance Painter, Photoshop)

This was a project I did at university, it was about improving the topology and creation of 3D objects, as well as creating our own realistic textures in Substance Painter, learning how to use Normals maps to give depth to objects.

(Maya, Substance Painter, Photoshop) 

The left image is an example of a texturing and lighting rendering job using Maya Arnold render engine, all the textures were made in Substance Painter, I also had to choose object references from the internet to guide me on how they would look best and what kind of reflectivity I liked for them to have using light.

(Maya, Substance Painter, Photoshop) 

This was a job or rather a gift for an old friend of mine. It is the rendering of her 3D logo. I used Blender for everything, texturing, lighting and used the Cycles rendering system.

(Blender)

I did this work in Maya, it was something very curious to do because l had to do retopology in Zbrush to obtain something more "optimized" , in Maya we had both versions, the optimized one and the other with many polygons, I used a projection method so Maya used the optimized version for everything and for rendering the version with more polygons appeared and the rendering time was faster and more efficient because it was only a projection

(Maya, Zbrush)